Sprite Problems

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Sprite Problems

Post  Guest on Sun May 22, 2011 9:58 pm

Well I'm trying to make my 4th hack but the problem is...I need PMD sprites and I'm trying to get a Pichu into Ruby but the problem is turning it into a 16 color bitmap Sad

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Re: Sprite Problems

Post  Relyt on Sun May 22, 2011 10:27 pm

What sprite editor are you using?

I can help, but it depends on the sprite editor. XD
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Re: Sprite Problems

Post  Guest on Sun May 22, 2011 10:30 pm

Nameless Sprite Editor

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Re: Sprite Problems

Post  Relyt on Sun May 22, 2011 10:34 pm

Then this makes it all the easier.

First off, get a sprite sheet of Pichu.

Second, open it up in Paint, then get on of Pichu's sprites and make it into a 16x32 frame.

Third, save the frame.

Fourth, import it into NSE. When it gets imported, import the sprite and the palette.

The cool thing about NSE is that it will even add palettes of sprites that aren't even from the Pokemon games.

Tell me if this helps.
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Re: Sprite Problems

Post  SilverShiningMoon on Mon Mar 19, 2012 3:25 am

I'm sorry for coming in late...But can I get pics. And do I save as 16 bit or regular. Since even when I save it as a 16 bit the whole sprite changes colors. I'll send pics if needed.
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Re: Sprite Problems

Post  Relyt on Mon Mar 19, 2012 4:48 am

First off, no bumping threads that are almost a year old.

Second, if you want a palette for a PMD sprite, look for the ROM hacks that use nothing but Pokemon for the characters.

Jagold's Pokemon Rescue Rangers is an option, along with a new hack called Super Rising Thunder, which even had a Pichu as the main character.

Third, if you can not get the palette for a pokemon, just animate the sprites into the vid with either an animation program or a picture editing program.

With TWO possible solutions posted, and, since this thread was bumped despite not being active for almost a year, this thread shall now be locked.

EDIT: Also, I posted a solution a couple of posts back. Always read the thread before posting in it.


Last edited by xXtyking1224Xx on Mon Mar 19, 2012 4:49 am; edited 1 time in total (Reason for editing : Adding a small note.)
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